W16


Games for good: Games and gamification for Citizen Science 
Convenors:
Liz Dowthwaite (University of Nottingham)
Jesse Himmelstein (Play Curious)
Attila Szantner (Massively Multiplayer Online Science)
Nimisha Parashar (University of Nottingham)
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Format:
Workshop

Short Abstract

Gamification and games are used to boost engagement by adding a fun and engaging element to citizen science activities. We will evaluate barriers and enablers for potential audiences, considering topics including motivation, behaviour change, data collection, fostering learning and accessibility.

Description

Do you have a gamified project to share? Bring it to our workshop!

Gamification in citizen science involves applying game design elements (like points, badges, leaderboards, levels, and challenges) to non-game scientific tasks to boost engagement, motivation, and data quality. This can range from integrating mini-games within existing citizen science platforms, creating standalone "games with a purpose" (GWAPs) where the act of playing directly contributes to scientific research, or integrating citizen science methodologies in existing, large scale game environments.

However, knowledge is needed regarding barriers and enablers to involving games and gamification in CS efforts. This workshop will bring together CS experts and games designers to evaluate a range of new and currently in-development game concepts, to discuss issues including data quality concerns, engagement mismatch and drop-off, design complexity and cost, ethical concerns, accessibility and scientific focus, using feedback and co-designed solutions to evolve future actions.

The outcome of the workshop will be a better-informed community about the potential of gamification and games, including those existing and in-development, and the issues that surround their use in citizen science. Cross-cutting themes regarding game design and management, communication, engagement and behavior change will be addressed to inform a gamification and games field of practice. On a practical level, attendees will be given the chance to play with citizen science gamification examples, platforms and support structures through interactive demonstrations, with their feedback contributing to evolve the field.

Accepted contributions