Accepted Contribution

Measure Together Sensor Game – Connecting data, infrastructure, and dialogue through play  
Elma Tenner (RIVM - Dutch National Institute for Public Health and the Environment) Eline Verhoeven (RIVM) Henri de Ruiter (RIVM - Dutch National Institute for Public Health and the Environment)

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Short Abstract

The Measure Together Sensor Game lets players build an infrastructure, collect and process data, and engage in dialogue about air quality. We ask feedback to improve the game’s impact, engagement, and suitability for different target groups.

Abstract

We developed the Measure Together Sensor Game (originally: Samen Meten Sensoren Spel) to simulate and deepen the process of citizen science around air quality in a workshop setting, without needing to set up an actual sensor network.

The game consists of two parts. In the first part, players work together as a measurement infrastructure. Each takes on a specific role: sensor, calibration expert, illustrator, or map maker. Game elements like time pressure (rounds), dice (uncertainty), calculations (data processing), drawing (visualization), and map making (geographical context) are used to collect and process air quality data. Through these roles, players experience the practical challenges of gathering, calibrating, and communicating citizen science data.

In the second part, players discuss the collected and visualized data. The focus is on dialogue: sharing findings, reflecting on the process, and brainstorming actions or solutions regarding air quality. This approach not only transfers knowledge, but also fosters engagement, critical thinking, and collaboration.

We would love to play the game together with workshop participants, so they can experience both the gameplay and the reflection phase firsthand.

Questions for the workshop panel:

• What tips do you have to improve the Measure Together Sensor Game, for example to increase behavior change or awareness about air quality?

• For which target groups (schools, communities, policymakers, companies) do you see the most potential, and how can we better tailor the game to their needs?

Workshop W16
Games for good: Games and gamification for Citizen Science