T107


Maker Movement, FabLabs, Hackerspace and improvisation: Science, Technology and Education by other means?
Convenors:
Rodrigo Barbosa e Silva (Universidade Tecnológica Federal do Paraná)
Luiz Ernesto Merkle (Universidade Tecnológica Federal do Paraná)
André Alessandro Gomes de Souza (Alliance Manchester Business School)
Stream:
Tracks
Location:
123
Sessions:
Saturday 3 September, 11:00-12:45, 12:30-14:15, 14:00-15:45 (UTC+0)

Short abstract:

Maker Movement/DIY in education, social spaces and collectives, maker and hacker culture, and the socio-technical basis of hands-on and constructionist learning. It aims on all practitioners, social scientists, educators, policy and tech makers, designers and researchers .

Long abstract:

Maker movement has gained public attention in recent years. FabLabs, Hacker Spaces, Maker Spaces are only a few examples of the many places where people are 'making' technological artifacts. These collectives are constructing tech spaces and envisioning a future. But, what future? This track is a venue to discuss the Maker Movement/DIY in education, social spaces and collectives, the maker and hacker culture, and the socio-technical basis of hands-on and constructionist learning. It aims on all social scientists, educators, policy and tech makers, designers, researchers and students.

The Making/DIY in a STS perspective deals with questions such as minorities, gender issues, empowerment and equity. We are also calling for papers on marginalized and/or underrepresented societies in computing and making, and/or those with limited democratic access to digital technologies.

We are seeking submissions for papers - reflections, ideas, findings, projects and hypothesis - on:

- Maker and Socio-technical perspectives;

- open source 2.0;

- developers/makers motivation;

- implication for theory and practice;

- free software and open hardware experiences;

- STS research and Maker Movement/DIY;

- maker experiences in arts, music, literature, design;

- engaging women and minorities through making;

- engaging STEAM - Science, Technology, Engineering, Arts and Mathematics through making;

- Makerspaces, Hackerspaces and Fablabs as citizenship spaces;

- civil society, private and NGO actors ;

- hands-on in the developing world.