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Heroes and villains in the global digital space [Digital Ethnology and Folklore] 
Coppélie Cocq (Umeå University)
Liisi Laineste (Estonian Literary Museum)
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Digital lives
Thursday 8 June, -, -
Time zone: Europe/Prague

Short Abstract:

Any societal crisis, such as the war in Ukraine, is likely to bring forth new heroes and villains. In this panel we discuss what is specific to imagining the good and the evil in the digital, often visual environment and how it adapts to the needs and interests of people living today.

Long Abstract:

Any societal crisis or conflict, as can be illustrated by the currently ongoing war in Ukraine, or the global environmental crisis, is likely to give rise to a duel between heroes and villains. The established generalised images of heroes and villains help to create familiar frames of references at the times of uncertainty and embody the complex issues in a simplified form.

Present-day globally and digitally known heroes and villains, quite like those in the past, are based on the convictions and knowledge of the people who create them. However, the digital dimension adds its own twist to the juxtaposition of good and evil - often with serious implications for our democracies, and with the risk of polarization.

In this panel, we discuss what is specific to imagining good and evil in digital, often visual, environments and how it adapts to the needs and interests of people living today. We invite papers that discuss the mechanisms and outcomes of heroisation and villainisation in the digital public space, for instance in relation to textual, oral and/or (audio)visual storytelling, folklore types, media ecology, ways of expressing emotions, or vernacular authority.

Accepted papers:

Session 1 Thursday 8 June, 2023, -
Session 2 Thursday 8 June, 2023, -