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Accepted Paper:

Digital walks: locative gaming apps and the creation of heritage topographies  
Ane Ohrvik (University of Oslo)

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Paper short abstract:

Digital environments such as locative gaming apps creates different spatial regimes that add to, enhance or may contest other physical ones. This paper will explore how digital walks play out and what effect such instructions may have on why, how and where you walk.

Paper long abstract:

Digital environments such as locative gaming apps creates different spatial regimes that add to, enhance or may contest other physical ones. This paper will explore how digital walks, in this context denoting physical walking supported and instructed by way of digital Scavenger apps, play out and what effect such instructions may have on why, how and where you walk.

Digital walks are in increasing numbers being linked to heritage sites appearing as possible targets or posts. This is the case in Norway as elsewhere in the world and may potentially have an important role and impact on heritagisation processes. By directing and managing the user’s attention and experience of space and place the apps facilitate and may contribute to new sets of heritage topographies, lingering between the physical and the digital, the imagined and real, the tangible and intangible. This paper will explore these perspectives by ways of a few examples.

Panel Know09
Further steps into the unknown: walking methodologies as experimentation, experience, and exploration
  Session 3 Thursday 8 June, 2023, -