Digital ethnography facilitated the empowerment of research participants and help articulate what matters to them. This panel is open for case studies that used video, sound, VR and/or AR to communicate and engage audience to achieving specific types of experiences that other means cannot.
Digital tools have significantly expanded research methodologies and allowed scholars to become more linked to their field sites than ever before (Pink et. Al 2015). Many anthropologists and researchers are interested in involving their research participants in approaches that empower them and encourage use of technologies that can facilitate the articulation of emotions in a relatable way, hence aiding in the development of empathy for the subject matter. This is efficiently accomplished using digital and multi-sensory ethnographic research methods. Video, sound, Virtual Reality (VR), and Augmented Reality are a few examples of these technologies (AR).
For instance, Yafa Shanneik was able to create an embodied and immersive virtual experience of Syrian and Iraqi women refugees in Jordan using art, AR and VR. This experience was significant for the research participants in certain ways, as was the impact it had on those who experienced the VR and AR. We seek to learn more about other ethnographers' experiences in which giving back through digital technology is invaluable. We want to hear more about other ethnographers' experiences with giving back using digital technologies.
This panel welcomes submissions that focuses on case studies of researchers who used any of these strategies to not only give back to the community, but also communicate research findings in a variety of ways to help viewers/audiences engage with the subjects covered.
Accepted papers:Session 1 Monday 6 March, 2023, -
Josepha Wessels (Malmö University)