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- Convenors:
-
Kara White
(Osaka University of Economics)
Raffaele Andrea Buono (UCL)
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- Discussant:
-
Philippe Sormani
(Zurich University of the Arts)
- Format:
- Combined Format Open Panel
Short Abstract
GenAI has taken the world by storm – and in its wake, STS and social researchers have been left dizzied, dismayed, and disheveled. But what if we could do genAI differently? This panel/workshop seeks contributions that engage WITH genAI – whether playful, mocking, or falling through the cracks.
Description
This combined format open panel seeks contributions that not only challenge how STS orients itself to the ongoing onslaught of generative AI as an ensemble of sociomaterial practices including code, algorithms, multivariate vectors, databases of text, GPUs and server farms, corporations and so, so much more, but that also challenge us to interact/code/perform/experience otherwise with these technologies. By combining traditional papers followed by a collaborative interactive workshop format, contributions should exploit and agitate genAI technologies.
What happens when genAI is reimagined as method, rather than as a tool to be applied to social science research, or as a kind of artificial research collaborator? Taking inspiration from experimental prototyping (Corsin Jimenez & Estalella 2017), and attention to “ethnographic projection” as a way to “game ethnography” (Farias & Criado 2023), we have a moment in which we can tinker with forms of genAI to rethink “toolmaking” (Chao et al 2024) as a critical technical practice (Agre 1997), not to merge or break apart the supposed separation between critique and technical engagements, but to design with and against genAI differently (or differentially? (Cf Munster 2025)). And yet, genAI is not a universalizing monolith (cf Lee & Ribes 2025; Sadowski 2025) and care must be taken (Ruckenstein & Trifuljesko 2023) to ground and particularize these practices and connections (e.g., Flore 2025).
Making and doing in STS has enabled alternative forms of knowledge-making and knowledge-expression. Can we intervene and invent with/through/aside genAI experimental prototypes besides generating bullshit (Hicks, Humphries, & Slater 2024)? Is there (de)generative potential in playfully designing or un-designing absurd solutions to non-existent problems? Traditional academic papers are welcomed as well as more speculative, artistic, performative, and irreverent contributions. What can we (de)generate together?
Accepted contributions
Short abstract
This methodographic story explores the co-composition of a book chapter with Large Language Models. By focusing on how visualisation choices emerge in distributed reasoning, it reframes generative AI as a partially tamed co-constituent, foregrounding epistemic, technological & ethical entanglements.
Long abstract
The rise of genAI invites a rethinking of how STS scholars study and account for distributed intelligences in contemporary research and writing practices. I critically examine the performative entanglements that arise when co-composing academic texts with Large Language Models (LLMs). Anchored in methodographic practice (Lippert&Mewes 2021) and a Baradian diffractive analytical sensibility, I reconstruct the making of a collaboratively co-composed book chapter, elaborating on how epistemic-onto-performative effects emerge in text creation when distributed across human-LLM interactions.
Focusing specifically on the negotiation of visualisation choices—aimed at illustrating analytical distinctions within the chapter—I explore how interpretive, methodological, and epistemic commitments manifest through interactions with GPT, including the co-analysis of Python code used to transform hand-drawn sketches into graphics. This inquiry reveals how reasoning is enacted as a co-constitutive and iterative process with ambiguously bordered agencies spanning human cognition, language model affordances, and platform infrastructures. Specifically, it attends to the generative tensions that arise when deploying LLMs simultaneously as epistemic tools, media-logical actors, and objects of reflective inquiry.
Ultimately, this methodographic vignette contributes to reframing generative AI from being either merely instrumental or destructive, towards becoming a partially tamed co-constitutive in a method assemblage. By centering on how reasoning itself is distributed—in terms of visualisation, language, and distinction-making—this work foregrounds the underexplored intersections of empirical philosophy, technological mediation, and responsibility. It invites STS scholars to consider not just how methods are made with genAI but also how these entangled practices are implicated in the production of situated knowledge, accountability, and socio-material worlding.
Short abstract
This prototyping experiment asks what and how we can not-know by designing with (vibe coding with) genAI to create a useless ethnographic fieldnote generating chatbot, while arguing that vibe coding is an ethnographic practice in intervening with technicities materially as well as critically.
Long abstract
“Vibe Coding” emerged in early 2025, spawning not just reels, memes, and discussion, but its popularity has led to models being trained to do just that – generate code based on text prompts. Does this code actually compile? Sometimes, but often not (Danassis & Goel 2025; Fortes-Ferreira et al 2025). Taking cues from critical making (cf Bogers & Chiappini 2019), critically engaging materially for specific purposes, this experiment in prototyping an ethnographic chatbot asks how genAI can be appropriated otherwise – in the most absurd way possible.
My ongoing “StoryGen” project tinkers with genAI as a kind of “ethnographic projection” (Farias & Criado 2023), that, rather than looking at the collaborative epistemic environments (cf Felt 2022) to consider issues of expertise (cf Sarkar & Drosos 2025), this ethnographer uses “vibe coding” as ethnographic practice – not merely as a device to open up the ethnographic. Similarly, genAI is not imagined to be a collaborator, but as an absurd ensemble of digital, technological, and textual “things” that together move toward a kind of “gamification” of ethnographic practice, an exercise in “critical design” (Dunn 1997) that asks not what genAI can be useful for, but rather how tinkering with or designing with genAI can reframe our not-knowing (Wakkary et al 2015; Wakkary 2021). Ethnographic vibe coding is thus partly autoethnographic – and yet relies on text re-assembled through re-calculated weights in my fine-tuned model. The question shifts, then, from does it work (de Laet & Mol 2000) to what does it absorb?
Short abstract
We present “perspectival models” and explore the opportunities and challenges of modelling perspectives of preferences in public transportation use, in an attempt to promote public engagement in urban planning.
Long abstract
Can we enliven human perspectives on how cities are experienced using GenAI? How is it possible to create a tool that is both successful at conveying citizens' experiences and ideas, and useful for planning urban environments? We present a case study of the everyday public transportation environment in Winterthur, Switzerland, where users were asked to document their experiences via annotated photos. The study is driven by a methodological ambition to find new ways of giving voice to perspectives that are divergent and often excluded, simplified, or muted in bureaucratic processes. We do so by drawing on recent explorations of bringing perspectives into interaction with AI and the urban environment (Kozlowski & Evans, 2025; Nelson, 2021; Noyman et al., 2025), and introduce what we call "perspectival models", a term borrowed from Underwood (2019), built by combining fine-tuned GenAI and RAG algorithms on multimedia documentation of images, texts, voice notes, and metadata of time and space. By that, we prototype a tool for planning, repurposing digital traces of how the city is experienced by humans in new ways, thus proposing an alternative form of “Soft City Sensing” (Madsen, forthcoming; Madsen et al., 2022; Raban, 1974). Bringing our perspectival models into interaction, we are interested in uncovering common themes and disagreements of citizens’ experiences. We demonstrate these models during the panel and reflect upon in what ways they could succeed in involving citizens’ voices in urban planning. Are they able to convey citizens’ ideas? Or do they merely serve as an elicitation device?