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OP11


Religion, Gaming, and Values – Perspectives and Approaches Beyond Representation 
Convenors:
Kathrin Trattner (University of Bremen)
Bodil Stelter (University of Bremen)
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Chair:
Kathrin Trattner (University of Bremen)
Format:
Panel
Location:
Zeta room
Sessions:
Friday 8 September, -, -
Time zone: Europe/Vilnius

Short Abstract:

Going beyond media-immanent approaches, the panel focuses on how religious and non-religious actors negotiate values in the field of gaming. We seek contributions on how players, producers or journalists express and negotiate their individual or collective (world-)views in relation to gaming worlds.

Long Abstract:

Religion has been a reoccurring theme in video games since the ascension of this highly technological medium. It is therefore unsurprising that Study of Religion scholars took to this new frontier soon by investigating representations of religion(s) in video games (e.g., Šisler 2014, Wagner 2013). Although references to religion can be found aplenty within games, some scholars (Radde-Antweiler 2018) contend that the medium’s industry and consumer base – besides a few noteworthy exceptions (Luft 2014) – are for the most part situated in highly secularized environments. We argue that both – religious and non-religious actors – are interesting subjects of investigation from the perspective of the Study of Religion as they both negotiate values in the field of video gaming. We understand values as discursive expressions of “rights”, “goods” and “shoulds” shedding light, beyond the term “religion”, on how players, producers or journalists express and negotiate their individual or collective (world-)views in relation to the gaming world.

In line with the conference’s theme of “Religions and Technologies”, this panel proposed by the International Academy for the Study of Gaming and Religion (IASGAR) aims to highlight these much-neglected environments in which games are made, played, and discussed. In an attempt to look beyond game-immanent representations, we therefore invite papers investigating both religious and secular actors and their expressions and negotiations of values in and through video games. For example, how do Christian missionaries use Pokémon Go for evangelization? Or how do players express their sense of right and wrong in moral decision making in RPGs? We explicitly encourage papers focusing on secular actors as much as religious groups and individuals engaging with this field. In this way, we hope to incite comparison and discussion upon the similarities and differences of the religious and the secular in this highly technological field.

Accepted papers:

Session 1 Friday 8 September, 2023, -
Session 2 Friday 8 September, 2023, -