Click the star to add/remove an item to/from your individual schedule.
You need to be logged in to avail of this functionality, and to see the links to virtual rooms.


Sharing Perspectives: Virtual Reality and Immersive Art as a Methodology for Field Research (BeAnotherLab & Sonic Arts Research Centre) 
Norma Deseke (BeAnotherLab University of Cambridge)
Brian Byrne (QUB)
Ernestina Alvarez Corona (University College London)
John D'Arcy (Queen's University Belfast)
Send message to Convenors
Sonic Lab in Sonic Arts Research Centre (SARC), Cloreen Park, Belfast BT9 5HN
Friday 29 July, -
Time zone: Europe/London

Short Abstract:

Virtual Reality experiences often promise an immersive perspective into the lives of others, but often stage disembodied spectatorship. This lab questions the role of VR and digital art through interactive discussion, a creative workshop and live demonstrations of VR works by BeAnotherLab and SARC.

Long Abstract:

This lab is limited to 16 active participants. Please register here:

The lab brings together two ongoing projects that share a kindred exploration of Virtual Reality and other digital media as creative methodologies for perspective-sharing and embodiment in the production and dissemination of anthropological knowledge.

The art-science research collective BeAnotherLab will present their award-winning project 'TheMachineToBeAnother'. The project combines VR technology with interaction protocols from neuroscientific research and performance art. TheMachine facilitates the immersive experience of a body swap between two persons in real-time.

Researchers from the Sonic Arts Research Centre will share their participatory methodologies for using immersive digital media (360° video, 3D scanning, VR painting) in arts workshops with newcomer communities in Belfast. These activities explore meaning-making, place-making, identity management and social inclusion with different publics and in contested spaces.

In sharing their methodologies, the two research teams aim to open a discussion around the possibilities of immersive technologies, and how we might use them for the production and dissemination of knowledge in anthropological research.


· 30 min: Intro to each project and discussion around VR methodologies.

· 60 min: Part 1 of Interactive Workshop using immersive media hardware and software to produce VR and digital art. During this time participants will take turns to experience 'TheMachineToBeAnother'.

· Break

· 60 min: Part 2 of Interactive Workshop using immersive media tools to exhibit and share VR and digital art. During this time participants will take turns to experience 'TheMachineToBeAnother'.

· 30 min: Concluding discussion.