T0209


Selling, Normalizing, Remembering, and International Discourse on War: Japanese Media from Kamishibai to Anime 
Convenor:
Yuki Ohsawa (Otaru University of Commerce)
Send message to Convenor
Format:
Panel
Section:
Media Studies

Short Abstract

This panel examines how Japanese media depicted the Pacific War during and after the conflict, focusing on propaganda, normalization, empathy, and reception. Through diverse media and periods, this panel explores how creators shaped meanings of war and how these works have been interpreted.

Long Abstract

This panel examines how Japanese media have depicted war during and after the Asia-Pacific War, and how the experience and memory of that conflict have shaped postwar/contemporary representations of war. Bringing together four papers on kamishibai and animation, the panel traces changing visual, narrative, and affective strategies through which war has been framed, as well as how these representations have been received and evaluated.

The first paper analyzes propaganda kamishibai produced between 1937 and 1945, focusing on images of a war in progress. Unlike retrospective narratives shaped by later ideological frameworks, these works needed to remain plausible to audiences with direct experience of the conflict while mobilizing them. By foregrounding love, sacrifice, and the tragic deaths of Japanese soldiers—rather than dehumanizing the enemy—the paper challenges dominant theories of wartime propaganda and proposes an alternative understanding of affective mobilization.

The second paper shifts to postwar animation, examining Ōtomo Katsuhiro’s Cannon Fodder (1995). Although it does not depict a specific historical war, the film is analyzed as a product of postwar Japan in which the legacy of total war is transformed into war as a normalized, impersonal social system embedded in everyday life. Drawing on theories of discipline, biopolitics, and integrative propaganda, the paper argues that war is rendered ethically invisible and sustained through routine rather than ideology.

The third paper focuses on contemporary Japanese animation produced in a society without firsthand experience of war. Using the concept of “technology of empathy,” it analyzes works by Miyazaki Hayao, Katabuchi Sunao, and Kuji Gorō to show how narrative and visual techniques enable engagement with war through representations of death and loss, demonstrating how empathy is constructed in the absence of lived memory.

The final paper addresses the reception of war anime, challenging the assumption that emphasizing Japanese victimhood necessarily denies Japanese perpetratorship. It reassesses how Japanese war animation has been evaluated in anglophone scholarship.

Taken together, the panel shows that Japanese media representations of war cannot be reduced to a single ideological function, but instead reflect historically contingent strategies of mobilization, normalization, empathy, and critique, all shaped by changing social conditions.

Abstract in Japanese (if needed)

Accepted papers