T0145


From Manga and Anime to Japanese Performing Arts: Strategies, Innovations, and Negotiations 
Convenor:
Ivan Croscenko (University of Napoli L'Orientale)
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Chair:
Roberta Strippoli (University of Napoli L'Orientale)
Discussant:
Magali Bugne (Université Libre de Bruxelles)
Format:
Panel
Section:
Performing Arts

Short Abstract

This panel examines how manga and anime are reimagined in Japanese performing arts and the implications involved: from casting philosophies to revitalization and cultural negotiation. The panel focuses on both traditional (nō, rakugo, kōdan) and contemporary (2.5D theatre) forms of performing arts.

Long Abstract

What lies behind the process of adapting Japanese pop culture into live performance? This panel explores the diverse ways in which manga and anime are staged across Japanese contemporary and traditional performing arts and the deeper implications involved. Drawing on case studies from 2.5-dimensional (2.5D) theatre, wagei (storytelling arts) traditions of rakugo and kōdan and nō theatre, the panel aims to examine how the adaptation of popular manga and anime series into Japanese performing arts entails distinct needs, engagements, and innovations within each performing tradition.

The first paper investigates how different casting philosophies in Japanese 2.5D theatre negotiate the tensions between character faithfulness and performer interpretation. Balancing fidelity to the original works, artistry and industry demands and audience engagement, it examines how each casting system differently views the translation of popular media into performance, as well as shaping the foundations of 2.5D theatre. The second paper explores the bidirectional interaction between pop culture and wagei traditions and analyses how this interaction has actively contributed to the revitalisation and recontextualization of rakugo and kōdan in the contemporary era, focusing, among other examples, on recent works by rakugoka Shōfukutei Ukō and kōdanshi Kanda Hakuzan. The last paper observes how adapting Ghost in the Shell into "VR Nō Kōkaku Kidōtai" works not only as an intermedial process, but also as a cultural reinterpretation through the lens of nō aesthetics. By reinterpreting cyberpunk themes into a much more spiritual setting, this experimental shinsaku nō gradually aligns the original work’s concepts of ghost and digital world with the mugen nō narrative structure.

Bringing together scholars from different fields of expertise, this panel employs diverse methodologies to closely look at the portrayals of manga and anime in traditional and contemporary Japanese performing arts not only as simple adaptations but also as a catalyst for artistic expression, audience engagement, revitalisation, and cultural negotiation.

Abstract in Japanese (if needed)

Accepted papers