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Accepted Paper:

Machinima and virtually embodied archaeological research  
Colleen Morgan (University of York)

Paper short abstract:

In Fall of 2009, the OKAPI team created archaeological machinima featuring students acting as the Neolithic residents of Çatalhöyük. This virtual embodiment of past peoples confused modern social boundaries of student and professor, archaeological subject and object, artifice and artifact.

Paper long abstract:

OKAPI Island in Second Life has been the site of archaeological research at the University of California, Berkeley since 2007. During this time the island has hosted lectures, film festivals, tours, educational outreach, and archaeological reconstructions created by a team of undergraduate and graduate students. In Fall of 2009, the OKAPI team pushed boundaries in interpretation and filmmaking by making archaeological machinima (movies made entirely within virtual worlds), the actor/avatars wearing the "skins" of the Neolithic residents of Çatalhöyük, a 9,000 year old tell site in Turkey. This virtual embodiment of past peoples confused modern social boundaries of student and professor, archaeological subject and object, artifice and artifact.

In a session bringing together practice and research within audio-visual representations of archaeological sites, this presentation will explore the profound discomfort, complications, and surprising insights that come with navigating archaeological "fact" and fiction through embodied storytelling in a virtual world.

Panel S36
CASPAR session: audio-visual practice-as-research in archaeology
  Session 1