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Accepted Paper:

From real to virtual: reconstruction and communication of archaeological content through new media  
Eleonora Gandolfi (University of Southampton)

Paper short abstract:

Using case studies from current digital reconstructions, this paper will investigate how archaeological results are communicated, and how the act of create an audio-visual media functions as an archaeological interpretative process.

Paper long abstract:

This paper will investigate the application of different modelling process and media in archaeological reconstruction and interpretation. In order to analyse how the modelling process and the successive output are created and influenced by the interpretative process, this paper will consider case study from current digital project at the prehistoric SHM-1, Tunisia.

This paper accords with Gooding, D. G., (2008: 10) when he states that 'each new visualisation is a response to the constraints and opportunities posed at the point at which it is invoked in the problem-solving process'. Hermon (2008) discuss about the utility of 3d modelling in archaeology and she came up with the idea that it will be easier express result to an audience. VR and 3d are great tools for education and communication of cultural heritage; they can visually express alphanumeric data and translating concept and ideas in visual images. In the last few years, illustrations have been slowly substituted by digital modelling with the idea to add something 'nice' to the traditional interpretative process, rather than a fundamental part of the interpretative process. 'The better the visual tool is, the better the explanation and the comprehension are' (Hermon, 2008: 37).

Panel S24
Thinking beyond the tool: archaeological computing and the interpretative process
  Session 1