Accepted Contribution
Short Abstract
The LEARN project has created a board game for children to learn about indoor air quality in schools. Children learn about the main air pollutants, the potentially damaging effects on their health and cognition, and mitigation measures that can be implemented.
Abstract
The LEARN project has developed a board game to support health promotion and disease prevention on indoor air quality for school environments. The board game is targeted at children (aged 9 – 12 years old), parents and caretakers. Its aim is to raise awareness of indoor air quality in a fun and accessible way.
In a playful way, the game shares information about how indoor health and well-being can be protected and promoted. The questions in the board game cover general knowledge about air contaminants that are often found in schools and how these may or may not harm the health and safety of children (in the long-term). It also proposes targeted strategies to surpass and minimize children’s exposure to these pollutants in school and home environments.
The LEARN board game has a clear educational goal and is part of a broader awareness raising campaign on indoor air quality and health within schools. The game is disseminated in schools in the consortium countries and via the LEARN network and the IDEAL cluster. The board game is available in the following languages: English, Danish, Dutch, Greek, Italian, Portuguese, and Spanish. You can request a physical copy on the LEARN website, or download a digital copy.
During the roundtable session, we discuss good practices related to development of the board game and its current impacts.
Adapted and inclusive Citizen Science for young people – sharing and learning