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Accepted Paper:
Paper short abstract:
DIO is a playable platform for mobile phones which aims to collaboratively map surveillance cameras scattered in urban space. It promotes the visibility of cameras in urban areas and discusses the informational surveillance.
Paper long abstract:
In a non distant future, governments of the world's richest countries launched a project, open to companies and global organizations, to establish an open standard for communication and integration of all the world's surveillance cameras. The idea was to build a global network of surveillance cameras, which serve as an additional security tool to fight terrorism. Despite the harsh criticism, the initiative was carried out for a few months, having received several contributions. Not informing the reasons or if the system ever came into operation, the governments quietly canceled the project. Groups of hackers around the world, however, discovered the truth. An artificial intelligence called DIO (Damocles Information Operative) was built. It's a distributed, integrated, self-regenerative system, able to control all cameras of the globe. Resistance to DIO was divided into two groups: blind, dedicated to disable the cameras, blinding them; and lens, dedicated to restore control of the cameras to their original owners, removing the cameras from DIO's network.
Using a software for mobile phones, the teams fight DIO in accordance with their philosophies. The player chooses which group they will join and have the following tasks: geo-locate and photograph the surveillance cameras scattered in the street; compete with the other team for the control of cameras. Transformed into geolocated points with which the player interacts, cameras can only be taken with the player being physically present at a close distance to them.
The game is under construction. A prototype, game screens and future goals will be presented.
Data-driven cities? Digital urbanism and its proxies
Session 1 Thursday 1 September, 2016, -