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Accepted Contibution:

[has image] A different kind of Game Jam: STS-infused Making & Doing (Stand NU1_16)  
Clara Valdés-Stauber (TUM School of Social Sciences and Technology TUM Center for Culture and Arts) Yiğit Ülker (Technical University of Munich) Elisenda Passola i Lizandra (Technical University Munich)

Short abstract:

Participants explore how STS lenses can be transformed into the mechanics and storytelling techniques of (video) games, creating STS-infused game ideas for the broader public.

Abstract:

This workshop is an express-version of a one-week teaching format for multidisciplinary groups of students (STS, Games Engineering, STEM programs), offered at the Technical University Munich (TUM).

At the Making & Doing edition, the STS-participants will create their own video game idea through three steps, covering STS as a starting point and media-specific elements of games such as game mechanics, storytelling techniques and aesthetics.

During this process, the participants explore how STS lenses can be transformed into the mechanics and storytelling techniques of (video) games, creating STS-infused game ideas for the broader public.

This approach can be useful for science communcation and public engagement e.g. in museums as well as to explore the possibilites of speculative fabulation and responsible storytelling. Further, transdiciplinary collaboration and co-creation can be fostered through the production of video game (ideas), especially in educative settings.

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Timing: The format can be adapted to 60min; 90min would allow for better input at the beginning and better exchange between the groups towards the end.
Program MD01b
Making and Doing (NU building ground floor atrium)
  Session 1