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Accepted Paper:
Short abstract:
Biblio+ turns book searching into an engaging adventure. An interactive app offers a treasure hunt in AR within the library, with markers for orientation, discovering tools, resources, and information. Main goals are to enhance library services, engage and educate users, and promote the university.
Long abstract:
The "Biblio+" project aims to improve the library experience, turning it into an engaging and intuitive adventure fostering a deeper connection between students and their academic resources.
By envisioning the library visit as a treasure hunt, students become adventurous researchers exploring the library's resources like never before. With the help of librarians and a digital treasure map app, students embark on a journey to find books, aided by augmented reality (AR) technology. The project focuses on creating interactive digital pathways within the Central Library, enhancing library services, engaging users, and promoting the university's image.
Through the development of native applications and AR technology, the project offers a multifunctional app with four main features: Augmented Reality, Videogame - Archive, Interactive Map, and Virtual Catalog. The AR function allows users to interact with markers distributed throughout the library, providing information and activating multimedia experiences.
Technologically, the project leverages mobile device cameras and specially created graphic elements (markers) to create an immersive AR experience. These markers trigger specific animations and graphics, enhancing user engagement. The app will be distributed through major app stores and optimized for various hardware devices, ensuring accessibility for all users.
By implementing modular technology and adaptable branding strategies, the project aims to evolve alongside future developments.
Alt: STS - engineering and design classrooms and collaborations as STS territories
Session 1 Wednesday 17 July, 2024, -