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Accepted Paper:
Paper short abstract:
From several examples of research works using a multimodal methodology with interactive rendering, an exploratory function of the representation of reality must be characterized. Movements and displacements in their perception by the user are to be approached in the sensory and ethical dimensions.
Paper long abstract:
The proposal is based on the refusal of the filmic format in terms of analysis of audio-visual methodologies. The proposal is based on the study of other formats, made possible by the digitization of sound and image capture. To productions such as documentary in a contemporary art process, augmented documentary, transmedia documentary and webdocumentary (SUCARI: 2012), video games, serious games, phone applications or virtual reality (VR) installations with headset. An important corpus exists today to question again the modalities of interactivity between the researcher-filmer, the actors objects of the research project in connection with the real and the public.
From several examples of research works using a visual methodology with digital and interactive production in the computer sense of the term, we wish in particular to question the interactions offered between the research work and the users and to question the sensory and phenomenological dimension of the experience lived by these same users (MARIN CARRILLO, 2019).
Is the impression of getting lost integrated in many virtual reality devices compatible with the quest to capture a real even if interactivity should allow an additional freedom to explore a real, a freedom superior to that of linear filmic narration.
This exploratory function of the representation of the real must be characterized. Movements and displacements in their perception by the user are to be approached by the researchers in the sensory and ethical dimensions.
Transformations in transmedia ethnography: experimentation, ethics and communing imagination. [VANEASA] II
Session 1 Wednesday 27 July, 2022, -